

From there you can use the breath weapon/blast to "sweep" the area. In either location you can fly low to the ground, almost into the ground if you are careful. You can start back at the lumber mill or right up by the fortress. I came up with, quite by accident, an unorthodox solution. Also trying to hit the Ballistas from the air was frustrating because they weren't registering damage. Most notably I had trouble controlling the Vanquisher. Overall, the quest is pretty easy and you get a nifty looking helm as a reward.Ĭomment by 347786I had a terrible time with this one. Also, if someone else happens to kill the newly spawned soldiers, you will still get the kill for the ballista. The soldiers around the damaged ballista will respawn allowing you to kill twice as many soldiers per ballista as normal. To combat this, you can simply not kill the ballista and wait for soldiers to respawn (waste some time by going to a nearby group). The second time, I only fought groups and I did not run out of mana at all.Īlso, you will probably reach the 10 ballistae count before you kill 150 soldiers.

The first time I did this quest, I ran out of mana, because I chose to fight the ballistae that were on the top of the towers. There are quite a few groups where there will be maybe 15 scarlet knights and 1 ballista. Leaving this up, adjusting the point of impact if necessary and moving using your preferred keyboard movement keys will allow you to easily spin in circles around a cluster of scarlets while you rain down icy doom.Īnother tip is to avoid fighting ballistae by themselves.

That causes the projectile targeting system to come up (you will see the path and the point of impact). If the wyrm finds itself low on health and/or mana, target a random crusader, swoop out of the sky and close to within 15 yards, hit 3 to eat it, and get back into the air while not stopping to limit the damage taken from other nearby mobs.Ĭomment by 78426I found the quest to be very trivial if you hold down on the right mouse button. While in the air above New Avalon, always keep moving as there are plenty of ballistae ready to knock unwary wyrms and their riders out of the sky.

An indication (in the form of a Hunter's Mark) will show up when the wrym fires a shot to see where the bolt will hit. Long range shots fired into the air will hit the ground a few hundred yards down range. The bolts are ballistic and will respect the angle the wyrm is at when casting and gravity after a while. Treat the wyrm as a fighter plane with fixed guns pointing ahead. Friendly units in the field of Havenshire are Volatile Ghouls and Rampaging Abominations.įire the wyrm's long-range deathbolts by hitting 1. Your targets are Hearthglen Crusaders, Tirisfal Crusaders and Scarlet Ballista. Use the to call down a Frostbrood Vanquisher, a frost wyrm that functions as a flying mount while in and around Havenshire and New Avalon.
